Character Art
Takehaya
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Takehaya is a direct descendent of the Japanese god Susanoo, with an innate duty to protect a shrine dedicated to the god since birth.
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Responsible for all aspects except body base mesh model.
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Details
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Modeled, groomed (XGEN), lit, and rendered in Maya.
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Details sculpted in ZBrush.
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Textured in Substance 3D Painter and Substance Designer.
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Tailored in Marvelous Designer.
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Zeke the Dragonborn
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Zeke is a dragonborn warrior who looks menacing but is actually very kind and playful.
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Responsible for all aspects.
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Details
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Modeled, lit, and rendered in Maya.
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Body and normal map details sculpted in ZBrush.
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Textured in Substance 3D Painter.
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1920s Tailoring and Groom
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Inspired by 1920s fashion trends, I wanted to create my own clothes and hairstyle that would have been worn by women of the time period.
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Responsible for hair and all tailoring.
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Details
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Hair sculpted, cloth retopology in ZBrush.
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Clothes tailored in Marvelous Designer.
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Lit and rendered in Maya.
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Salsa Cloth Simulation
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With this project, I wished to accurately simulate clothing using a salsa animation.
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Responsible for tailoring, simulation, and lighting.
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Details
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Simulated, lit, and rendered in Maya.
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Tailored in Marvelous Designer.
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Advanced Body Rig
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This is an animation ready advanced body rig I made for one of my classes.
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Model by Paranormal3D (CGTrader).
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Details
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Rigged and lit in Maya.
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