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Character Art

Takehaya

  • Takehaya is a direct descendent of the Japanese god Susanoo, with an innate duty to protect a shrine dedicated to the god since birth. 

  • Responsible for all aspects except body base mesh model. 

  • Details

    • Modeled, groomed (XGEN), lit, and rendered in Maya.

    • Details sculpted in ZBrush.

    • Textured in Substance 3D Painter and Substance Designer.

    • Tailored in Marvelous Designer.

Zeke the Dragonborn

  • Zeke is a dragonborn warrior who looks menacing but is actually very kind and playful.

  • Responsible for all aspects.

  • Details

    • Modeled, lit, and rendered in Maya.

    • Body and normal map details sculpted in ZBrush.

    • Textured in Substance 3D Painter.

1920s Tailoring and Groom

  • Inspired by 1920s fashion trends, I wanted to create my own clothes and hairstyle that would have been worn by women of the time period.

  • Responsible for hair and all tailoring.

  • Details

    • Hair sculpted, cloth retopology in ZBrush.

    • Clothes tailored in Marvelous Designer.

    • Lit and rendered in Maya.

Salsa Cloth Simulation

  • With this project, I wished to accurately simulate clothing using a salsa animation. 

  • Responsible for tailoring, simulation, and lighting. 

  • Details

    • Simulated, lit, and rendered in Maya.

    • Tailored in Marvelous Designer

Advanced Body Rig

  • This is an animation ready advanced body rig I made for one of my classes.

  • Model by Paranormal3D (CGTrader).

  • Details

    • Rigged and lit in Maya.

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