Environments
Japanese Bathroom
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Project to explore different lighting scenarios. I first tried lighting it with interior lights only, then exterior, then finally, a mixture of both.
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Walls, windows, tub, and the sink were modeled by me. Foliage, props, and textures from Quixel and SketchFab.
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Details
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Compiled, textured, lit, and rendered in Unreal Engine 5.
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Modeled in Maya.
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Ramen Cart
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Turnaround of a slice of an environment based on my concept of ramen vendor.
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Responsible for all aspects.
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Details
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Modeled in Maya.
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Sculpted in Mudbox
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Textured in Substance 3D Painter.
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Lit and rendered in Marmoset.
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Lago di Braies
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Recreated Lago di Braies in Italy using Unreal Engine 5's landscape and foliage tools.
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Responsible for lighting, scene building, landscape sculpting, and water material. All models and textures from Quixel and SketchFab.
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Details
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Compiled, textured, lit, and rendered in Unreal Engine 5.
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Makeup Box
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With this project, I explored different lighting scenarios on a model I textured for a short film.
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Responsible for modeling and texturing makeup box. Background modeled by me, textures from Quixel.
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Details
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Compiled and lit in Unreal Engine 5.
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Modeled in Maya.
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Textured in Substance 3D Painter.
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