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Environments

Japanese Bathroom

  • Project to explore different lighting scenarios. I first tried lighting it with interior lights only, then exterior, then finally, a mixture of both.

  • Walls, windows, tub, and the sink were modeled by me. Foliage, props, and textures from Quixel and SketchFab. 

  • Details

    • Compiled, textured, lit, and rendered in Unreal Engine 5.​

    • Modeled in Maya.

Ramen Cart

  • Turnaround of a slice of an environment based on my concept of  ramen vendor. 

  • Responsible for all aspects.

  • Details

    • Modeled in Maya.

    • Sculpted in Mudbox

    • Textured in Substance 3D Painter.

    • Lit and rendered in Marmoset.

Fountain Simulation

  • In this project, I simulated a fountain stream in Houdini and brought that into Unreal Engine. I wanted to create a serene and calming environment in this park, which I achieved through the lighting.

  • Environment from FAB Marketplace, fountain from CGTrader.

  • Details

    • Compiled, textured, lit, and rendered in Unreal Engine 5.​

    • Simulated in Houdini.

Submarine Ice Break

  • In this VFX project, I replicated a US military video of a submarine breaking through the ice, attempting to recreate the phone's quality and shake as well.

  • Responsible for animation, simulation, lighting, and compositing.

  • Details

    • Animated in Maya.​

    • Simulated, lit, and rendered in Houdini.

    • Composited in After Effects.

Makeup Box

  • With this project, I explored different lighting scenarios on a model I textured for a short film. 

  • Responsible for modeling and texturing makeup box. Background modeled by me, textures from Quixel. 

  • Details

    • Compiled and lit in Unreal Engine 5

    • Modeled in Maya.

    • Textured in Substance 3D Painter

Lago di Braies

  • Recreated Lago di Braies in Italy using Unreal Engine 5's landscape and foliage tools.

  • Responsible for lighting, scene building, landscape sculpting, and water material. All models and textures from Quixel and SketchFab.  

  • Details

    • Compiled, textured, lit, and rendered in Unreal Engine 5.​

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© 2025 by Luca Nakata

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